![]() ![]() The other two types of spells don’t require upkeep, but they cost a lot more mana to cast. Be mindful when using a bunch of these spells because their upkeep cost can stack up quickly. All these spells have a mana upkeep cost that varies depending on how many units are affected. Active spells mostly consist of enchantments that remain active until you manually cancel them. ![]() Namely, you have your active spells, your strategic spells, and your tactical spells. It removes all hero upgrades from the Empire Building mod though.Age of Wonders 4 spells can be grouped into three main categories based on their type (as opposed to affinity). To make it compatible with mods that change heroes you can use the reduced version instead: To make it work together with the Triumphant Heroes you need additionally the following mod:įor compatibility with the PBEM and Single Player Balance Mod you need additionally: The Empire Building Mod is available in English, German and thanks to mourioche for the most part now also in French (around 90% are finished).īecause this mod changes a lot of data the compatibility is not very high. 2 additional combat spells for every class that strengthen different ways for each class to use magic (e.g. additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable 27 alternative racial units with more variation in unit types (e.g. several new buildings that allow more economic and military specialization for cities ![]() Summarized the changes are related to the following things: It shows the changes and their purpose more illustrative than I could describe it here. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.įor an overview of the features I’ve created a separate Manual: As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. ![]()
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